First impressions are important. When Lego Star Wars: The Skywalker Saga was first announced at E3 2019, it had a lot to live up to. The first two Lego Star Wars games (later edited and repackaged as The Complete Saga) held a special place in the hearts of fans with its charm and visual storytelling. The following installment, based on the Clone Wars TV Series functioned differently with less of a focus on individual levels and more of a focus on open-world gameplay. The same is true of the Lego adaptation of The Force Awakens but after that game, there was silence. There were no video games based on The Last Jedi but with The Rise of Skywalker on the horizon, fans hoped that something would manifest. Anticipation was high and when that first trailer dropped at E3 it seemed to deliver. It boasted all 9 core films in Lego form in glorious high definition, which was further demonstrated by the second trailer unveiled in the lead up to December of 2019.
It quickly became one of the most anticipated releases of 2020, before it was announced that the game would be delayed until sometime in the first quarter of 2021. This wouldn’t be the first delay, with it finally being released on April 5th, 2022, although there were frequent trailers during this time that gave a further glimpse at the expanded galaxy each time. Those who pre-ordered the Deluxe Edition of the game would receive an exclusive Luke Skywalker Minifigure with his own carton of blue milk as well as each of the 7 DLC Character Packs as they released. The first two of these packs, featuring characters from Solo: A Star Wars Story and series one of The Mandalorian, would be available from the day of the game’s release.
This is where the issues began.
The code given with the deluxe edition, which was to provide access to the DLC, only granted access to the Classic Character pack. It would seem that the codes meant for the deluxe edition ended up in the cases for the standard edition which was an issue for sure, but fixable. Within 2 days of release and after countless e-mails from fans, the developers were able to patch the game providing the correct DLC for those who paid for it. Thankfully, it wasn’t an issue that affected the core gameplay…that came later. Many players have reported several bugs over the past month, which they hope to be resolved in a patch of some kind. It’s worth noting that the developers aren’t to blame for this as they (like all video game developers) crafted this game under ridiculous time constraints, unfair hours, and a paycheck that doesn’t reflect the hours they actually worked. Crunch time is a serious issue and video game companies should be held accountable.
A major bug prevents the level markers for Maz Kanatas mission from loading in, meaning that players cannot play this level or any that follow it. Since each episode of the saga needs to be completed to unlock the next, it leaves players unable to access episodes 8 and 9 as well as the planets and missions unlocked by playing through them. It seems like opening a new save file may solve these issues for some players although it would mean replaying through any portions of the game that have already been completed.
Next are the loading issues, which aren’t game-breaking by any means, but may be bothersome to some. The biggest of these occur during the Smugglers Run missions, where the player will occasionally drop out of hyperspace to take on battalions of villains. If the player has already fought some of the Capital Ships (like the Galactic Trade Federation Ship) then it will load in during these battles but only as textures. They take up a large portion of the screen but they have no mass, meaning that they can be flown through. The only workaround seems to be completing these Smuggler Runs missions before taking on the Capital Ships, however, since they spawn at random this isn’t possible.
EDIT: In a patch, it appears that the developers have managed to smooth over the majority of these bugs. It is currently still unclear how many but the Capital Ships issue is entirely fixed.
Lastly for this article, although I’m sure there are more hidden in the game itself, is the loading screen. It’s a gorgeous piece of artwork in its own right with many of the main characters from across the entire saga just hanging out. There are some neat little character moments in here like Rose Tico tasering Jar Jar Binks or Poe Dameron and Finn being unable to keep their hands off each other (methinks there was a Stormpilot fan on staff) but these are not the flaws. The flaws are that, on occasion, they will load in incorrectly. So far, they have loaded in the lightsabers minus the characters and, more horrifyingly, loaded in the characters minus their faces.
These issues are particularly frustrating because the game itself is excellent. It’s not simply a remaster of the previous games (like GTA: The Definitive Edition was) but a completely new game, built from scratch and designed for a totally different experience. The Complete Saga was primarily focused on the missions, 6 for each episode, which were accessed through doors at the main hub – a cantina. Meanwhile, The Skywalker Saga spends less time on levels and more time on open-world exploration and collectable hunting. There are numerous side quests, puzzles, and trials to complete across the 24 planets and the space in between them along with almost 400 characters to unlock. The galaxy is vast in a way that’s never been fully exemplified before, with the closest approximation being the Battlefront games which showed areas previously unseen but which only scratch the surface in comparison to this. It’s clear that the developers hope that the player will explore every nook and cranny, given how much walking there is between levels. It can feel as though the 9 episodes are merely to acquaint the player with game mechanics and to unlock the various planets, with the “real” game being the galactic exploration. This won’t be for everyone but it’s an absolute delight for anyone who wants to marvel at all the galaxy has to offer.
It’s a gorgeous game, making the most of every pixel on screen. Whether it’s the reflective surfaces, sunset skies, or the sheer quality of the high-definition graphics, there’s plenty to be in awe of. This carries across to the characters and the way they interact with their surroundings. They leave little square footprints on the ground, dirt sticks to their clothes, and the frost builds up along the plastic seams. It’s no wonder this game took so long to make. It’s not just a treat for Lego fans but for Star Wars fans too, with little easter eggs and nuggets of lore littered all over the place. A high number of these may be accidentally missed by the player if they’re not keeping a watchful eye, making this world feel lived in and loved. There’s a recreation of a photo featuring Warwick Davis with some of the original cast on Endor, cover art for previous Lego Star Wars games, and even a literal easter egg. It is abundantly clear that this game wasn’t just made for Star Wars fans, it was made by Star Wars fans.
One of the game’s strongest aspects is the voice cast, comprised mainly of returning voice actors from the Clone Wars TV series. Fans of the show will get a kick out of hearing such iconic voices reading even more iconic lines, like James Arnold Taylor uttering Obi Wans famous “hello there”. It also provides a little more weight to his final duel against Matt Lanter’s Anakin in Revenge of the Sith, which they deserved the chance to voice. The standout performance comes from Sam Whitwer who, as well as returning to voice Darth Maul, voices Emperor Sheev Palpatine. He pours as much energy into this performance as he ever did for Maul, absolutely cackling with devilish glee as he delivers lines like “do it” and “I am the Senate”. This is on top of the return of some original cast members too, like Anthony Daniels, Billy Dee Williams, Brian Blessed, and Daniel Logan.
Lego Star Wars: The Skywalker Saga may not be the definitive edition of this story but it’s the most expansive. Having been created all it once, it has benefits that the original 9 films never did, like referencing any piece of the lore that they choose in any era. (Keep an eye out for the Jawas!). The John Williams composed soundtrack is as beautiful and meticulously crafted as it has always been, which perfectly matches the beautifully crafted locations. It’s got plenty of that Lego-brand humour that will delight both children and adults, without ever overshadowing the original story. The amount of travel won’t be for everyone, nor will the numerous bugs, but if you can survive these then you’re in for a whole galaxy’s worth of fun.
May the Force be With You…
One thought on “Lego Star Wars: The Skywalker Saga”